How are we different because of computers? How, as humans and as
Christians, are we being changed by electronic information technology? By the
"information superhighway"? And by all the modern media--print, audio, video
and digital?
These media, these forces, are radically changing human existence, what
we are. Yet I seldom hear this question discussed. In my opinion, it's a
question that must be asked by thoughtful persons who would understand the
human experience.
Now is a pivotal time to ask the bigger question--How are we
as humans and as Christians being changed by today's electronic information
technology? The question has a much bigger scope than computers alone.
Let me introduce a new and practical way of thinking about these forces
and how they might change us. I hope to offer a new vocabulary and a new way
of thinking about this topic. I hope that we can all become critical and
aware.
I like technology. It's my career, first in 13 years with IBM and now at
EMU. I love the hectic pace, the complexity, the rapid change. This career has
consisted of helping people acquire and use technology. I like to think I've
helped my clients become more efficient by providing a good return on their
investment and by freeing them from the mundane to be more creative and
effective.
To be in academia today, to be in business today, to be in many careers
today, we must be connected. We must take advantage of information technology.
The reasons are compelling, and I support and advocate that we participate.
The benefits of technology are obvious. They are easily discovered and
need no advocacy from me.
Let's look, though, at the less obvious, the less attractive side of
computers, indeed of all media--print, audio, video and digital. This is
important, for it deals with information technology's effect on us. I call
this effect virtualization--the virtual human experience.
The term virtualization comes from the word virtual, and its use
in our context here is from computer technology itself. It also comes from
virtual reality, which refers to computer games or multi-media
presentations that simulate reality. While not real, they are as though
real.
And the term comes from virtual memory, where programs too large
for your computer's memory are mapped to an addressing scheme. Only the part
of the program running at the moment is in real memory. The rest is on a disk
where it resides until its turn to run. So, for example, you might have a
computer with eight megabytes (or a million characters) of memory. But you can
run a database software program which is 20 megabytes in size. This addressing
scheme is called virtual memory. Not real, but as though real.
What do I mean by the virtualization of experience? Simply, the
substitution of virtual experience for real experience through today's print,
audio, video and digital electronic media.
I must define what "virtual" does not mean. We commonly use virtual to
mean "almost" or "approaching," as in "virtually the entire student body" to
mean almost the entire student body. As we're using it here, virtual does
not mean almost. It means not at all, but as though. If the
entire student body were in chapel virtually, they would not be there at
all physically but be experiencing the event another way, perhaps by radio.
The virtualization of experience has been a fact of people's existence
since language first allowed us to tell stories. The listeners of those first
stories participated vicariously. With their imagination, they experienced the
first virtual reality. It was an intense and emotional participation. It
wasn't real, but virtual, or as though real.
Virtualization of experience has been around for centuries, but its pace
for the last generation has intensified. We see it everywhere all the time.
Children play Nintendo baseball rather than actual baseball. To the extent
that we listen to professionals rather than sing or play, our music has been
virtualized. The intense interaction between family members has been
virtualized by TV. Families now watch other people having a life, with
interesting and funny dialogue. Face-to-face interaction has gone through
successive waves of virtualization, first with phones, now with voicemail.
Written interpersonal communication has been virtualized by the typewriter,
then by fax, now by e-mail.
Let's get something straight. Not all exposure to the various media is
virtualizing, and not all virtualizing is bad. There are times when you engage
these media in an intense way. And there's nothing virtual about it, as when
you write an essay using the computer and keyboard, rather than a typewriter
of a generation ago or a pen two generations ago. You're completely engaged
and there's little "virtual" about it.
But the fact remains that every encounter with today's print, audio,
video and digital electronic media can be a
virtualizing event. And any encounter with these media carries with it the
risk of virtualizing, removing us from reality.
So how can you tell that virtualization is happening? The first thing to
consider is the matter of how much time we devote to the potentially
virtualizing media. A one-time indulgence is one thing; quite another is when
we put time into our daily and weekly schedule for the media of
virtualization. This is an important point. We Americans spend many hours per
day engaging the media of virtualization.
A good way to tell whether you're being virtualized is to apply three
criteria. Ask yourself if this encounter is causing dilution, passivity or
substitution, for these are the effects of virtualization. Let me explain the
three.
Dilution: We have a primary activity, perhaps a homework assignment.
But we also listen to the radio. Or we look at a magazine while having a
conversation. We dilute our primary activity by engaging secondarily the media
of virtualization.
Passivity: Do you become passive? Are your mind and body passively
rather than actively engaged?
Substitution: We substitute the real for something that's not real,
such as watching a sporting event instead of participating.
But is virtualization bad? Is it bad to experience a virtualized version
of an event? Is it bad to put on a pair of headphones and listen to music,
rather than playing guitar and singing? Is it bad to be diluted, passive and
substituted?
Technology is morally neutral. It has nothing to say about good and
evil. We repeat this as a mantra, citing as proof of neutrality the contrast
between good programming and bad programming on TV.
And it's true as far as it goes. The media of virtualization cares
nothing for the morality of the content. Whether for good or for evil, these
technologies carry the content without discrimination. Nonetheless, this
technology carries the potential to destroy our souls. Oh? It's amoral and yet
it can destroy our souls? Absolutely!
Our soul is the essence of our being. It's what makes us who we are.
Let's define soul in terms of doing instead of being. When we
think of the soul in terms of action or process, what is the soul? What are
the activities or processes most essential to who we are? What is our essence
doing?
Let me suggest ten of these essential activities.
Meditation: Our inner dialogue with ourselves. Our inner stream of
consciousness.
Spirituality: Experiencing God, however we conceive of God.
Intimacy: Sharing ourselves without reservation with those we love.
Fellowship: Enjoying our friends through conversation and presence.
Play: Actively engaging our bodies and minds.
Celebration: Being glad-hearted, giving ourselves to wild abandoned
joy.
Artful expression: Music, painting, poetry, prose. The realm of beauty
and aesthetics.
Learning: Reading, listening, observing, studying, analyzing.
Debate: Articulating and testing our ideas on others. Being the citizen
of a community.
Building/crafting: Producing goods and services. Work.
These are the essential human activities. These are what we do. And we
do them all for a balanced life. Everyone's list of what is essential might
vary a bit, but for the most part, these are what we do. These are our
soul.
We've defined virtual, but what is real? Real is the opposite of
virtual. In our context here, real means direct, physical, intense, present,
measurable and face to face. It also means actively and intensely involving
our list of activities which are the soul, for the soul is the real you.
But now let us ask, what happens when we apply the media of
virtualization to these activities which are our soul? When we browse a
catalog, listen to a CD, watch TV or surf the Web, what part of our soul are
we doing?
That's the point. When we engage the media of virtualization, we
cease doing the soul. If it were a matter of minutes a day, who cares. In
American society, it's hours a day by the overwhelming majority. During
these hours, our souls become inactive because of dilution, passivity and
substitution. During these times, our souls are dead.
When we browse a magazine or a catalog, is it of the soul? Could be. But
often it's not. It's filler, pleasant to the eye, but with no further
purpose.
When we listen to a CD, is it artful expression? Maybe. If we give it
our full attention. But in fact, we rarely give it our full attention.
When we watch a sitcom, is it play? In no sense. Our mind may be
passively engaged, but neither mind nor body is actively engaged, which is
play.
When we surf the Web, is it learning? Maybe. It depends on the purpose.
We may be researching something very specific, but we may be in search of eye
candy and pure entertainment, and that is quite irrelevant to learning.
So it is that when we engage the media of virtualization, we
often cease the activities of the soul or, at best, engage in a
watered-down version of the soul. Thus, the media of virtualization--the
combined print, audio, video and digital electronic media--can kill the soul.
This is not a theoretical possibility. It's happening all around us. It
absolutely dominates the 20th-century Western psychic landscape.
The biggest villain in the media of virtualization is TV. It's the
biggest villain because of how passively we engage it. But more than anything
else, it's the biggest villain because it commands so many hours per day for
so many people.
Early in my career, I spent a month in training in Dallas with a number
of other new employees. Being fluent in Spanish and having lived several years
in Latin America, I cultivated the friendship of four young Chilean trainees.
One day toward the end of our month together I asked them this question, "In
your country, if you were to take a similar group of young people like this
class--recent college graduates, highly motivated, very intelligent, extremely
competitive--how would the Chilean group differ from the North American
group?"
Without hesitation they answered, "We would never allow TV to be a part
of our being together. You Americans are stupid. You are without
understanding. For all your education, you allow the TV to be on when we
socialize." And it was true. We often got together during free times in
someone's apartment. The TV was always on--always. No matter the time, day or
night, it was someone's favorite show. The TV always had to be on.
My Chilean friends made no attempt to hide their contempt for this
practice. "In Chile," they said, "if you had friends over, and you turned on
the TV, it would be considered an insult. Your friends would take the act of
turning on the TV as a sign that they are not worthy of your full attention.
Watch yourselves in the presence of a TV. Though you might be in a
conversation, inevitably your attention is partly drawn to the TV, and you
give the TV a part of your focus. As a result, your conversations are bland,
your parties are boring. TV robs your conversation of chispa, of
spark."
It was a defining moment for me. What my friends were describing was an
effect of virtualization, that of dilution. They perceived that our fellowship
was being diluted and destroyed. They saw that we Americans had not a clue
what was happening to us.
If you doubt TV's power, watch yourselves. Take any group of people
being together. Turn on the TV and watch how the conversation dies, as
inevitably people's gaze is drawn to the TV. What's on is irrelevant. It could
be CNN, football, Seinfeld or the 700 Club. The programming is
irrelevant.
Watch the mesmerizing effect of TV on children. Look at their faces.
Compare their demeanor with our definition of the soul. Watch how family life
ceases when the television is turned on. No dialogue, no intimacy, no play.
Nothing occurs in the family when the TV is on. The cleverly coined term
"family television" is a contradiction in terms. Family life ends when the TV
is turned on.
In most homes in our society, the television is on for many hours a day.
What this means is that for all those hours, the activities of the soul are
not being carried out. The soul is dead.
My generation is not as talented as my father's generation in
conversation and dialogue, and the new generation is less skilled yet. The
reason is simple. We didn't do it as much as the previous generation. Instead
of spending our evening talking on the front porch, we watched television. The
current generation watches even more. It's simple: you get good at what you do
a lot of. The skill that television provides is passive reception.
TV is the worst of the virtualizing media. But it's not only TV. The
Web, electronic games, the newspaper, catalogs, the radio, are all potential
virtualizers.
The effects of virtualization are no respecter of persons. If you don't
do the activities of the soul, you will have no soul. And when you devote so
much time to the media of virtualization, you have no time or energy left for
the soul. This is true whether you're young or old, whether well or poorly
educated, whether rich or poor, whether from a healthy or dysfunctional
family, whether righteous or evil. To the extent you engage the forces of
virtualization, you will lead a virtualized life, and your soul will die.
Virtualization is closely related to another term that for many has
described their struggle for meaning over the last century. That term is
alienation--the feeling that we are alien, separate, foreign from that
which has meaning in life. Virtualization is only a new twist on alienation,
but it's alienation just the same.
How are we different because of computers? Because of information
technology? What does this mean for us?
Because of technology, we face more potential for virtualization and its
resulting alienation than any previous generation. What should we do about the
media of virtualization? Should we burn our CDs, live without TV, disconnect
from computers and the Internet? Some of us may choose that route.
For the rest of us, let us understand. Let us understand virtualization
and its dangers, for they are powerful. Let us not be ignorant. Let us for
every encounter with the media of virtualization, every time we pick up a
magazine or catalog, every time we flip on the radio or play a CD, every time
we turn on the TV and every time we send e-mail or surf the net, let us apply
the tests of dilution, of passivity, of substitution.
Let us take care that we do the things of the soul--meditation,
spirituality, intimacy, fellowship, learning and artful expression, knowing
that virtualization kills the soul.
Finally, let us consciously decide how real we want to be and how
virtual we're willing to be. How much alienation through virtualization are we
willing to risk? Decide for yourself how real you wish to be, and insist on
it. Be a techno-realist. Do the things of the soul.
Have a real day and a real life.